![]() ![]() ![]() If you flip through the above gallery (you'll want a high resolution screen and you'll want to view the original 4K images), you should immediately see what we're talking about. Anyway, here's a gallery comparing native, DLSS upscaling modes, and FSR 2 upscaling modes. Or maybe that's not a bad thing, considering the game itself. not good.Īnd that's a problem, because a lot of GPUs are going to need help to run Gollum at decent framerates. FSR 2 meanwhile doesn't get a sharpening filter (even though it's supported in other games), and it makes things even blurrier than TAA. This is a game where, the way it stands right now, DLSS legitimately looks better than native. If you have an Nvidia card and enable DLSS, there's a sharpening option, and it makes things look way better. ![]() The default anti-aliasing mode tends to be pretty blurry - typical of temporal AA, but Unreal Engine 4 often seems excessively blurry. We need to stop for a moment to talk about upscaling, though. Gollum also supports DLSS 2 upscaling, DLSS 3 Frame Generation, and FSR 2 upscaling. Along with four presets (Low, Medium, High, and Epic), there are eight advanced settings, plus the usual stuff like resolution, vsync, and fullscreen/windowed modes. There are plenty of settings to tweak to potentially help the game run better. ![]()
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